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Data Analytics Approaches in Educational Games and Gamification Systems - Smart Computing and Intelligence 2019 edition
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Data Analytics Approaches in Educational Games and Gamification Systems - Smart Computing and Intelligence
Game-based learning environments and learning analytics are attracting increasing attention from researchers and educators, since they both can enhance learning outcomes.
255 pages, 56 Illustrations, color; 13 Illustrations, black and white; XX, 255 p. 69 illus., 56 illu
| Medie | Bøger Paperback Bog (Bog med blødt omslag og limet ryg) |
| Udgivet | 25. september 2020 |
| ISBN13 | 9789813293373 |
| Forlag | Springer Verlag, Singapore |
| Antal sider | 255 |
| Mål | 150 × 220 × 10 mm · 454 g |
| Klipper/redaktør | Chang, Maiga |
| Klipper/redaktør | Tlili, Ahmed |